You will need to create a counter, in this case called DelayCounter, and then multiple rules:
*RULE 1*
Whenever Area 1 Arm State becomes Disarmed
Then Turn Out 9 Off
*RULE 2*
Whenever Area 1 Arm State becomes Disarmed
THEN SET DelayCounter(Counter 1) TO 2
*RULE 3*
WHENEVER EVERY 1 SECONDS
AND Area 1 Arm State = NOT SECURE
THEN SUBTRACT 1 FROM DelayCounter (Counter 1)
*RULE 4*
WHENEVER DelayCounter (Counter 1) CHANGES TO 0
Then Turn Out 10 On
THEN SET Counter1Name (Counter 1) TO 2